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Showing posts from March, 2009

OnLive - Gaming in the cloud

Thanks to the right star alignment and generous invitation from my co-worker I was lucky to be in the audience of the OnLive service announcement. After 7 years of secretly developing (can not imagine how anything related to game development could be hidden from public eyes and ears for so long), absolutely mind-blowing OnLive gaming service was finally announced today to the crowd of game developers. It is hard to believe that high-end gaming experience will be available soon for most of the mortals who have simple PC, MAC, or TV with a small adapter. Technology is, basically, high end game servers hosted in the data centers with low-latency compression boards and light-weight clients. Client could be either small (1Mb) browser plug-In on PC/MAC or game adapter for TV that connects to home-grade DSL/fiber/cable modem. Why OnLive is great? (at least on the demo, need to test myself at home): unprecedented performance approaching realism access to high-end games + games deve